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Action cartoons come in all shapes and sizes, whether it involves superheroes (like with Teen Titans or Spider-Man), martial arts (Avatar or TMNT), high fantasy (She Ra, Niko And The Sword Of Light), and so forth. There are many elements that make them unique, but they usually have a few common elements, such as tackling themes of growing up, rising up to take on a challenge, or conquering your personal fears, and so forth. Besides good action scenes, name at least three important elements that you think can make help make an action cartoon great, and give some shows as examples. I'll start:
1. Moments Of Levity: Many action shows are generally grounded in some sort of reality in order to go to some darker places. As such, any levity would have to be well placed so that it doesn't get too depressing. One show I think does it well is Stretch Armstrong And The Flex Fighters. The characters feel like something straight out of Spider-Man (which isn't surprising given what the creators worked on) with how they'll occasionally give some cheesy one liners and quippy remarks (usually Jake or Nathan would make them). What makes it work is with the slower moments where the characters are just talking or having to deal with personal issues, like with Ricardo having to always move and thus has trust issues, or how Riya is affected by the death of her parents. We get as much scenes of Jake trying to be a good son and student as he is helping Rook (and later Dr. C) with missions. As such, when action scenes come about, it's in compliment to their issues.
2. Showing Realistic Consequences But Without Being Depressing
Action shows generally go into some dark territory, usually when the antagonists/villains are in some high position of power (whether political, hierarchial, or so forth). It's a good idea to showcase consequences, but also be able to say (whether subtly or not) that there's a way to fix this. One example I can think of is with Zuko from Avatar The Last Airbender. In season 3, he realizes that he's meant to be an ally to Aang and company, not his father. Everyone is understandably hesitant to trust him given how he let Azula and company take over Ba Sing Se in season 2. Even when he proves his worth, they're still hesitant. He then gets a few episodes to win over everyone's trust, such as helping Aang learn fire bending, helping Sokka find Hakoda and Suki, and helping Katara gain closure from the death of her mother. There are other elements that make this work, but those are the key points.
3. The Emphasis Of Friendship And Strong Bonds
Now, it's important for the audience to find characters likable, but I think it's just as important to show in-universe why the characters are friends and why they're working to take on evil. I'm going to give two examples here: The Rocketeer (which is more a loose action due to emphasizing rescues and not combat, but it's worth noting) and Glitch Techs.
With The Rocketeer, while Kit turns into The Rocketeer in every episode, that's not the only thing the episodes have going for them. She also wants the best for her friends and family. For example, an episode like "X-treme Heroes" puts a great deal of emphasis on how Tesh looks up to Xena Treme due to how she pulls off all sorts of great stunts. When she later takes advantage of Tesh to get his customized scooter , you feel for him. Kit then transforms into The Rocketeer and Xena is caught. Tesh then renames his truck after Kit, and she's touched, and you feel that moment. Another episode that stands out is "The Valkyrie Cleans Up". Despite Kit and Valerie being in their secret identities for most of the episode, there's a great deal of showcasing their characters. Kit wants to hang with Valerie, but her family volunteered to clean the Rocketeer statue. While Valerie does take the statue at night, it's just to clean it, and she's as concerned about hanging with Kit as she is showing that she isn't trying to intentionally make things worse. It helps that, more often than not, Kit is often doing something mundane before she finds herself in this situation.
Now we talk about Glitch Techs. While much of the action involves Hinobi Technology, there's a great deal into developing Five and Miko, and the world around them. For example, there's both plots in "Collection Quest". The main plot is about Five and and Bergy trying to gain more experience points in order to get some sweet merchandise. We get some fun, geeky moments between them. We get a subplot with Miko and her older sister Nica being forced to hang out. However, they grow more comfortable with hanging around each other, as Nica learns to loosen up and not be afraid of what others think, with Miko realizing that, despite differences, she and Nica do have similarities that helps her make more of an effort to connect.
And that's all I have. What are 3 elements that you think are key to a great action show (not necessarily just these elements)?
1. Moments Of Levity: Many action shows are generally grounded in some sort of reality in order to go to some darker places. As such, any levity would have to be well placed so that it doesn't get too depressing. One show I think does it well is Stretch Armstrong And The Flex Fighters. The characters feel like something straight out of Spider-Man (which isn't surprising given what the creators worked on) with how they'll occasionally give some cheesy one liners and quippy remarks (usually Jake or Nathan would make them). What makes it work is with the slower moments where the characters are just talking or having to deal with personal issues, like with Ricardo having to always move and thus has trust issues, or how Riya is affected by the death of her parents. We get as much scenes of Jake trying to be a good son and student as he is helping Rook (and later Dr. C) with missions. As such, when action scenes come about, it's in compliment to their issues.
2. Showing Realistic Consequences But Without Being Depressing
Action shows generally go into some dark territory, usually when the antagonists/villains are in some high position of power (whether political, hierarchial, or so forth). It's a good idea to showcase consequences, but also be able to say (whether subtly or not) that there's a way to fix this. One example I can think of is with Zuko from Avatar The Last Airbender. In season 3, he realizes that he's meant to be an ally to Aang and company, not his father. Everyone is understandably hesitant to trust him given how he let Azula and company take over Ba Sing Se in season 2. Even when he proves his worth, they're still hesitant. He then gets a few episodes to win over everyone's trust, such as helping Aang learn fire bending, helping Sokka find Hakoda and Suki, and helping Katara gain closure from the death of her mother. There are other elements that make this work, but those are the key points.
3. The Emphasis Of Friendship And Strong Bonds
Now, it's important for the audience to find characters likable, but I think it's just as important to show in-universe why the characters are friends and why they're working to take on evil. I'm going to give two examples here: The Rocketeer (which is more a loose action due to emphasizing rescues and not combat, but it's worth noting) and Glitch Techs.
With The Rocketeer, while Kit turns into The Rocketeer in every episode, that's not the only thing the episodes have going for them. She also wants the best for her friends and family. For example, an episode like "X-treme Heroes" puts a great deal of emphasis on how Tesh looks up to Xena Treme due to how she pulls off all sorts of great stunts. When she later takes advantage of Tesh to get his customized scooter , you feel for him. Kit then transforms into The Rocketeer and Xena is caught. Tesh then renames his truck after Kit, and she's touched, and you feel that moment. Another episode that stands out is "The Valkyrie Cleans Up". Despite Kit and Valerie being in their secret identities for most of the episode, there's a great deal of showcasing their characters. Kit wants to hang with Valerie, but her family volunteered to clean the Rocketeer statue. While Valerie does take the statue at night, it's just to clean it, and she's as concerned about hanging with Kit as she is showing that she isn't trying to intentionally make things worse. It helps that, more often than not, Kit is often doing something mundane before she finds herself in this situation.
Now we talk about Glitch Techs. While much of the action involves Hinobi Technology, there's a great deal into developing Five and Miko, and the world around them. For example, there's both plots in "Collection Quest". The main plot is about Five and and Bergy trying to gain more experience points in order to get some sweet merchandise. We get some fun, geeky moments between them. We get a subplot with Miko and her older sister Nica being forced to hang out. However, they grow more comfortable with hanging around each other, as Nica learns to loosen up and not be afraid of what others think, with Miko realizing that, despite differences, she and Nica do have similarities that helps her make more of an effort to connect.
And that's all I have. What are 3 elements that you think are key to a great action show (not necessarily just these elements)?