the_joker
Can't think of a title
- Joined
- Mar 23, 2009
- Messages
- 1,025
Zelda: Echoes of Wisdom will be releasing soon, so I felt like playing Link's Awakening as both games have the same visual style. I also never played the original game. Maybe I could at some point, but I didn't get it on the 3DS eshop, and I don't want to play it on NSO. Maybe I could emulate the game?
Anyways, perhaps the most notable aspect of the game is Zelda herself being completely absent, and the game also isn't set in Hyrule. She only got mentioned once at the start of the game, and that was it. There is a major female character named Marin, and she seems to have taken a liking to Link as she shares a few tender moments with him. She even got to accompany him at one point in the game and make a few comments about his actions.
Another noticeable feature is the sheer number of Mario characters appearing including Goombas, Boos, the plants, and others I've seen but can't exactly identify. Marin's father Tarin resembles Mario, and maybe that sort of explains Marin and Tarin's name. There's also a Yoshi doll from a minigame. And a female goat character sent a "picture" of herself to a pen pal, with that picture being of Princess Peach. Even Kirby himself is in the game as an enemy complete with his inhaling ability.
As for the game itself, I like the game well enough. Like with other Zelda games, the progression is linear, but you can still travel to most parts of the map with certain dungeons only being accessible after acquiring certain items. And the dungeons themselves are pretty much giant puzzles.
I got stuck a few times about where to go next or how to to progress in a dungeon, but I eventually was able to progress after some wandering around and looking at the map, though I did look up a guide at one point in a dungeon because I had to get a metal ball to a specific location and couldn't figure out how to do so after so much wandering. However, I couldn't help feeling a little bored when taking too long to figure out how to proceed because enemies don't take long to respawn, and even though I could just avoid them, I still need to put up with the relatively slow movement speed and screen transitions. And if I ended up going to the wrong location, backtracking can take a while. A few more fast travel points probably wouldn't hurt. Personally, I was able to find an ocarina (and this game predates Ocarina of Time) as well as complete a series of trades after going around the map, but those discoveries were accidental. I don't know if I'm just too impatient, if the game it's based on is too old, or if I'm just getting too old.
The game does somewhat provide hints with "memories" to recall certain previous conversations, and I'm more than certain this wasn't in the original game. This makes me wonder how people who played the original game figure out where to go or what to do next especially if they couldn't recall all of the text being thrown at them. They either had to write everything down which may or may not be tedious, or they wandered around and eventually stumbled onto a solution.
Anyways, perhaps the most notable aspect of the game is Zelda herself being completely absent, and the game also isn't set in Hyrule. She only got mentioned once at the start of the game, and that was it. There is a major female character named Marin, and she seems to have taken a liking to Link as she shares a few tender moments with him. She even got to accompany him at one point in the game and make a few comments about his actions.
Another noticeable feature is the sheer number of Mario characters appearing including Goombas, Boos, the plants, and others I've seen but can't exactly identify. Marin's father Tarin resembles Mario, and maybe that sort of explains Marin and Tarin's name. There's also a Yoshi doll from a minigame. And a female goat character sent a "picture" of herself to a pen pal, with that picture being of Princess Peach. Even Kirby himself is in the game as an enemy complete with his inhaling ability.
As for the game itself, I like the game well enough. Like with other Zelda games, the progression is linear, but you can still travel to most parts of the map with certain dungeons only being accessible after acquiring certain items. And the dungeons themselves are pretty much giant puzzles.
I got stuck a few times about where to go next or how to to progress in a dungeon, but I eventually was able to progress after some wandering around and looking at the map, though I did look up a guide at one point in a dungeon because I had to get a metal ball to a specific location and couldn't figure out how to do so after so much wandering. However, I couldn't help feeling a little bored when taking too long to figure out how to proceed because enemies don't take long to respawn, and even though I could just avoid them, I still need to put up with the relatively slow movement speed and screen transitions. And if I ended up going to the wrong location, backtracking can take a while. A few more fast travel points probably wouldn't hurt. Personally, I was able to find an ocarina (and this game predates Ocarina of Time) as well as complete a series of trades after going around the map, but those discoveries were accidental. I don't know if I'm just too impatient, if the game it's based on is too old, or if I'm just getting too old.
The game does somewhat provide hints with "memories" to recall certain previous conversations, and I'm more than certain this wasn't in the original game. This makes me wonder how people who played the original game figure out where to go or what to do next especially if they couldn't recall all of the text being thrown at them. They either had to write everything down which may or may not be tedious, or they wandered around and eventually stumbled onto a solution.